exists within the Agency Expeditionary a different unit from the rest: The Expeditionary Group, a suitably confusing name to disguise a regiment (but not use that designation) consists of five operating companies old-fashioned special. The WEG not have a shield, motto, or even recognized, its members do not have any special badge and its operations classified as top secret. By the way that all its members are human and although most have cybernetic bodies, some retain their full natural anatomy.
The Agency Expeditionary units are almost always civilians, made up of volunteers, spontaneous scavengers and agree to provide any information about his travels. The WEG is instead a military unit, and although it is subject to the Agency Expeditionary actually takes orders from WI & O, the device of Intelligence and Operations not only City Wasalt but of the entire network would .
Applicants enter the WEG are recruited from various places: from regular army units of the city to mercenaries, going through all sorts of types and gals hard to believe they can overcome the evidence income. The incentive to enter is some economic benefits, medical and social, as well as citizens in Wasalt , involving other privileges. The commitment is 4 years in which the volunteer will be subject to the guidelines of WEG, including not disclosing secret information or even the same membership group.
The entrance exam is very rigorous. Does not require particularly have a good body to make things cyber enough to provide it: What you need to have is a couple of eggs (or ovaries). And be very, very mad. Many applicants come to die in the attempt. But once passed, it does not end: First, the recruits will be "normalized" in terms of equipment cyberspace, but not with a pointer body but a series of common additives. They were then transferred to a training facility that even they know its location.
From then begins a training of one year in which they will be trained in survival, stealth, reconnaissance, combat, technical skills, driving, etc. After 9 months must pass a new exam harder than the original, which represent the peak of his training itself. This is when you are receive a cybernetic body and equipment to rise to the occasion, beginning a period of "practice" which must meet a series of objectives in supervised exercises, culminating in a final test of survival, which is by far harder than likely to experience in their regular missions.
Every year there are about 200 applicants. Only 5% gets to the end and become a member of the WEG . Of those who fail, about 30% die in the attempt. But in any case, if you come to complete the training, is an experience that will serve for the remainder of life. And those who get part of WEG know that their chances of survival are much higher than those of an ordinary human.
But of course, tasks and enemies are also well above the ordinary.
The WEG was created to be a branch of the WI & O . Its primary mission is to spy and "advocate" for the network would . Its formation coincides roughly with the emergence of Machina Imperial , not in vain that the Androids which grow exponentially in the city of Aiken are their main enemy. Because of the tremendous power that one of these androids can have, is required of elite soldiers able to cope. Compensating in the process with its innate intelligence to that of beings who do not have all the creativity they wanted.
Another very important enemy WEG is on high: The nations of the orbital and beyond have increased their activity considerably in recent times. Although the control of its operations lies more in the WI & O the WEG is increasingly working with agents Proud Nova and company.
No less important are the resistance movements. groups and Zero One not yet have enough power to overthrow the Red , but the shadows conspiring to keep busy Red confront their enemies, slowing their plans while the resistance gradually gaining adherents.
Finally, there are exploration missions are often very long. These operations mainly focus on exploring the barren lands north and east of Europe, equipped with some special body expeditions to explore the south of the border beyond the radioactive Thousand Miles.
In all these cases, members of the WEG exposed to long periods of isolation in which the unit must fend for themselves to succeed in the most inhospitable places and situations, being prepared to improvise and fight in the most appropriate when the situation arises.
The WEG is why my next campaign Last War. As you see, is heavily influenced by special operations groups real as SAS or Spetsnaz . The characters will be elite players in this group and as such, their missions will be more to deal with gangs of looters and pirates road. Your "power" will be high, but not wit that can not do much. The rules: CdB ... But after the subliminal messages I've received this week by cleaning house and found tons of leaves with GURPS things, do not rule out "experiment" with it either ...
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